﻿using UnityEngine;
using System.Collections;


public enum MapNoteType
{
	nothing,
	way,
	hide_way,
	room,
	door,
	stair_up,
	stair_down,
}
public class MapNote
{
	public int x;
	public int y;
	public MapNoteType type;
	public Door holderDoor;
	public MapNote parent;
	public MapNote(int pos_x,int pos_y, MapNoteType noteType)
	{
		x = pos_x;
		y = pos_y;
		type = noteType;
		holderDoor = null;
		parent = null;
	}
}
